Represents the current state of glue rule execution.
| C# | Visual Basic | Visual C++ |
public class GlueRuleExecutionState
Public Class GlueRuleExecutionState
public ref class GlueRuleExecutionState
| All Members | Methods | Properties | |||
| Icon | Member | Description |
|---|---|---|
| Action |
Gets the action which is performed by the element engine while executing the current rule.
| |
| AddElement(FlavorElement) |
Adds a flavor element to the bucket and automatically transforms it into an element.
| |
| AddElement(FlavorElement, Element%) |
Adds a flavor element to the bucket and automatically transforms it into an element.
| |
| Bucket |
The Bucket contains a readonly list of already constructed elements.
| |
| Equals(Object) | (Inherited from Object.) | |
| Finalize()()() |
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.) | |
| GetHashCode()()() |
Serves as a hash function for a particular type.
(Inherited from Object.) | |
| GetType()()() |
Gets the Type of the current instance.
(Inherited from Object.) | |
| InsertElement(Int32, FlavorElement) |
Inserts a flavor element at the specified position into the bucket
and automatically transforms it into an element.
| |
| InsertElement(Int32, FlavorElement, Element%) |
Inserts a flavor element at the specified position into the bucket
and automatically transforms it into an element.
| |
| MemberwiseClone()()() |
Creates a shallow copy of the current Object.
(Inherited from Object.) | |
| SkipAll()()() |
Instructs the engine to skip all rules after the current one.
| |
| SkipOutputFlavor(String) |
Instructs the engine to skip alle rules with a specific output flavor, if they have not already been executed.
| |
| SkipRule(String) |
Instructs the engine to skip a rule with a given name, if it has not already been executed.
| |
| SourceElement |
Gets the source element which is used by all applicable glue rules accessing this state.
| |
| SourceFlavorElement |
The flavor element the rule is applied to.
| |
| ToString()()() | (Inherited from Object.) |
| Object | |
| GlueRuleExecutionState | |
