An Action gets thrown to the top

Bug reports.
ModelingPaul
Posts: 13
Joined: Thu Apr 05, 2018 10:46 pm

An Action gets thrown to the top

Post by ModelingPaul » Tue May 01, 2018 4:26 pm

Not sure if this has been reported but I have seen this problem with my previous install of 6.1.1 and still with the latest version of 8.1.1. What happens is if I am changing an Action like switching from one variable to another variable for a Key Sequence or changing the delay time and I try clicking on another Action too fast before Ranorex has finished registering the previous action (not sure what exactly Ranorex is doing but it wasn't finished with its previous action I guess) that new Action I clicked on gets moved to the top of the Action list every time. You just have to be fast like me. :mrgreen:

I am on Windows 10 using Ranorex Studio and it doesn't matter which recording module I am editing.

Thanks,
Paul

qwertzu
Posts: 178
Joined: Wed Jan 25, 2017 11:08 am

Re: An Action gets thrown to the top

Post by qwertzu » Thu May 03, 2018 8:48 am

Hi,
I just tried to reproduce this, but it's nearly impossible, since on my machine switching to another variable within an action works immediately and there is no time left to click on some other action at the same time.
However, i guess also on slower machines, switching to another variable doesn't take too long so I would suggest just waiting until the variable has been changed before you perform some further steps.
regards, qwertzu

ModelingPaul
Posts: 13
Joined: Thu Apr 05, 2018 10:46 pm

Re: An Action gets thrown to the top

Post by ModelingPaul » Thu May 03, 2018 6:04 pm

I got a i7-4770 running at 3.4GHz with 32GB of RAM. I wouldn't call that slow. Besides, you can recreate this with just clicking on the wait time for a delay and then quickly click elsewhere or just don't stop clicking on different actions. One of the actions will be too fast and throw it at the top of the list.

It is quite easy to do that. I have to be careful not to go to fast because it is sometimes hard to figure out where the action is supposed to go back to once this happens.