Generally, I would recommend implementing the custom code within the ITestModule.Run() method of the user code module.
Code: Select all
/// <summary>
/// Performs the playback of actions in this module.
/// </summary>
/// <remarks>You should not call this method directly, instead pass the module
/// instance to the <see cref="TestModuleRunner.Run(ITestModule)"/> method
/// that will in turn invoke this method.</remarks>
void ITestModule.Run()
{
Mouse.DefaultMoveTime = 300;
Keyboard.DefaultKeyPressTime = 100;
Delay.SpeedFactor = 1.0;
<CUSTOM CODE>
}
Sincerely,
Johannes